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| Hey, I'm at the editing stage of things...and I have a bunch of files that really sound like they're different. What are some good trick for making everyone sound to have the same frequencies and in the same room? I've got some with hiss, some clean, some with a lot of range, some that sound like a tunnel. Some farther from the mic when they recorded, some closer. A wide range in other words! | |
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Like everyone has said so far, there really is no easy way. Above that, the best you can do is clean up your worst sounding material and then match everything else to that. I highly recommend getting a retake on the tunnelly tracks.
There is no decent way to remove reverb. You can clean it up some by gating the heck out of it and then popping a light plate verb on it, but it's still going to sound off.
Be careful not to do too much noise reduction, as it can completely remove natural room-tone elements and leave a warbly sound in your track. That said. room tone and ambience are definitely the key. You're going to want a room tone that gives the sense of space of the room your characters are occupying.
I usually dig out my zoom h2 and hit a good quiet location that has the sound space I'm looking for. If you can get a few hand claps in that space you can use the impulse on a convolution verb to really set the scene.
As Julie suggested, if you roll off all off the frequencies under 70Hz it'll clear out the bulk of any low-end (60Hz) hum. Rolling off everything above 12 kHz can help, but at the risk of losing some of your breathing room.
Reverb is always going to make voices sound more distant, so use it very sparingly and use a room verb or a tight plate verb which tend to be less hollow.
As Bill suggested, you want to get your actors closer to the microphone, though I advise against "swallowing" or "eating" the mike as it will artificially add more bass to the voice, something we call the
proximity effect. You can use the proximately effect does have it's uses though, so play with it.
Best distance for miking is 3-5 inches from the mic. We call it the "rule of thumb. Make a thumbs up with one hand and place the thumb to your chin. The microphone should be roughly the the distance from your thumb to the outside of your pinky.
To reduce the bounce from a verb heavy room, you can pop a rig
like this together. On the fly and on the cheap, a milk crate and some eggcrate mattress will do just fine.