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Meet the new blog, same as the old blog, but now with more SCIENCE!
Old 12-20-2009   #1
UltraRob
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Default Meet the new blog, same as the old blog, but now with more SCIENCE!

Hi all,

So, in an effort to give myself a little more creative wiggling room, I've created a new personal homepage/blog at http://robynpaterson.com where I can plan my domination of the various arts. It updates my old writing blog (which got underused because of it's limited focus) into a single new site where I plan to put anything and everything.

If you have the chance, drop by an take a look.

Rob
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Old 01-18-2010   #2
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Nice site.

Darwin awards are always sad but funny. I was looking at your post about, "There are some things that are just pretty much impossible to do in Audio Drama."

With today's positional audio tools you could probably pull it off easier than you think. But, I think we agree here, you probably won't get a return on your investment if you try to draw it out too far.

You or others might find this VST plug-in, 3D panner, helpful http://www.mildonstudios.com/m2/page8.aspx
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Old 01-18-2010   #3
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Does that work in Audacity?
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Old 01-19-2010   #4
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I don't use Audacity, but with the VST Enabler it should work fine.

I'll grab a copy and test it for ya :-)
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Old 01-19-2010   #5
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Yep, it seems to work just great!

I tested with the 1.3.11 Beta of Audacity.

If you don't have it already grab the VST enabler from:

http://audacityteam.org/vst/

Install that and pop in the plug-in from Mildon, load up Audacity. It should scan for and find the new plug-in. Once you are in Audacity it's there under Effect.

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Old 01-19-2010   #6
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Thanks Brianb! That could be very useful for my upcoming Little Gou kung-fu battles!

That said, I still think a Parkour run would be extremely hard to do well in Audio Drama. Too much of that kind of action comes from the character interacting with the scenery in advanced and usual ways, and that would be lost if you tried to do it in AD, even with narration.

I have heard extended combat sequences done well, and car chases, so I know it's possible to do them, but it's damn hard, and as you say, might not be worth the trouble to do.

Then again, knowing myself, I'll probably still try it at some point, just for fun!

Rob
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Old 01-19-2010   #7
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Yep, it seems to work just great!

I tested with the 1.3.11 Beta of Audacity.

If you don't have it already grab the VST enabler from:

http://audacityteam.org/vst/

Install that and pop in the plug-in from Mildon, load up Audacity. It should scan for and find the new plug-in. Once you are in Audacity it's there under Effect.

What exactly does this do Amigo? Like a 360 pan kinda thing?
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Old 01-19-2010   #8
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Thanks Brianb! That could be very useful for my upcoming Little Gou kung-fu battles!

That said, I still think a Parkour run would be extremely hard to do well in Audio Drama. Too much of that kind of action comes from the character interacting with the scenery in advanced and usual ways, and that would be lost if you tried to do it in AD, even with narration.

I have heard extended combat sequences done well, and car chases, so I know it's possible to do them, but it's damn hard, and as you say, might not be worth the trouble to do.

Then again, knowing myself, I'll probably still try it at some point, just for fun!

Rob
C'mon Rob- you CAN do it! Imagine them- then make them BLOODY VIOLENT!
;-)
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and one of the founding members of BrokenSea Audio
http://www.brokensea.com
http://www.archive.org/details/Conan...dFullCastAudio
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Old 01-19-2010   #9
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What exactly does this do Amigo? Like a 360 pan kinda thing?
Ok, the nerd version is here:

http://en.wikipedia.org/wiki/3D_audio_effect

The Brian version is this. You sample the middle sound between left and right. The add left and invert right. Or vice versa and viola -- 3d sound. In the plug-in you move the lines on the grid and where they meet is where the sound should be coming from.


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Old 01-19-2010   #10
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Then again, knowing myself, I'll probably still try it at some point, just for fun!
You can do it!!
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